Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Saturday, December 5, 2009

... a third draft, work resumes

Yesterday I received the completed second draft of COT-R, along with a generous helping of additional materials. My editor provided some in depth analysis of problem areas to help me fix them (they almost always deal with inconsistencies of location descriptions) as well as a guide to writing Hammerite lingo. I haven't jumped head-first into work on the third draft yet, though I did take a crack at rewriting (again, for the eighth time) the passage which acts as an introduction to the story, Thoughts Concerning the Delegates...

Though usually only my critics get to see this stuff, I thought it'd be nice to do a comparison between the 2nd draft version and the 3rd draft version. But first, the bit that came before any of the eight revisions: Foreword, by an anonymous Keeper. In the original this section was written by a Keeper, Daelus was of course named Daneel, and much time is spent summarizing Thief: The Dark Project. Now, here's the 2nd draft version...

Their numbers are as unknown as their intentions and origins. Even the title ‘Delegate’ is based on cryptic passages in old tomes. It is suspected that many pivotal events within The City for the past one hundred years could be linked to them, and that some important historical figures were actually Delegates themselves. Nothing is conclusive. There can be no conspiracy when the agents, by their very nature, do not conspire.

Five months prior to this day, and twenty nine days after the passing of The Trickster (see any and all annals concerning ‘The Dark Project’ for further information on this and related events), a suspected Delegate arrived in The City. The nature of his arrival within our borders was not uncommon; hence this event was not recorded, only researched in retrospect.

His name, Daelus Thresh, was discovered after months of delving through ancient texts. It had been written that he was a man possessing a shattered past welded back together by force of consciousness, with scars of great power and conflicting magical energies still burning at the torn edges of his psyche. His every action mirrored the duality of his nature, a subconscious schism which divided one path into two, yet with the conscious illusion of being one. He believed that his use of alternate identities was of his own free will; it was however a fact of his existence which ran deeper than he could fathom, an aspect of himself which he was unable to escape.

Like all Delegates, he came from another place; a place hidden from us. He was not the first of them, and not the last; but held an important distinction amongst them, for he would bring with him a shard of this other place into our own land, and from this shard his journey upon branching, twisting paths would begin. It was both arrogance and naiveté that allowed this Delegate to do what no reasonable practitioner of bizarre arts would dare to in all but the greatest of privacies. He conducted a ceremony which caused a structure to spring forth from the mountainside to the north of The City.

It was written that the Delegates, as their first rule, were not to make contact with one another. By this act, in all likelihood, soon every Delegate in The City would become abundantly aware of him, just as we were made aware. How this has affected their plans remains to be seen, but it is an important sign: secrecy is becoming a lower priority in comparison to other goals.

Now the tower stands as if it always had, and the people of The City seem to have accepted it as such; a startlingly appropriate metaphor for the man himself who, in this short time, has dug himself deeply into our society.


Though it's not stated, and Keepers are not in COT-R, it's still written with the idea that it's being spoken (or written) by a Keeper doing a report. Some have suggested that this entire passage ought to be dropped, as a story like this doesn't really seem suited to such a dry expositional opening. Well, it hasn't been dropped, but it's been rewritten in such a way that I think suits the story much better.

I had been obsessed with them since the moment I came to this land. Some unsubstantiated notion hidden deep within my clouded and damaged memories propelled me to pursue them, study them, and know them. In time I gave in completely to this desire, discarding all semblance of a life in the pursuit of this coveted knowledge.

They called themselves Delegates. In spite of my amassed discoveries, their numbers remained hidden as did their true intentions and origins. Though they all were perfectly unique, they held one important aspect in common. Their every action mirrored the duality of their nature, a subconscious schism between obedience and rebellion which divided one path into two, yet with the conscious illusion of being one. They believed that this was of their own free will; it was however a fact of their existence which ran deeper than they each could fathom, an aspect of themselves which they were all unable to escape.

Within that context they seemed to operate under two principal rules: achieve great power, and make no contact with one another. I found that many pivotal events within the past century could be linked to them, and some historical figures were actually Delegates themselves. Though they excelled at the fist rule, it seemed at the second they were less successful.

Five months prior to this day a Delegate arrived in The City. I did not notice it at the time, for the daily comings and goings of people through the sprawling, nameless metropolis were countless. There was however something specific which drew my attention to him, as well as the attention possibly of all other Delegates.

It was both arrogance and naiveté that allowed this man to do what no reasonable practitioner of bizarre arts would dare to do in all but the greatest of privacies. He conducted a ceremony which caused a structure, in all likelihood a shard of the Delegate’s own land, to spring forth from the mountainside to the north of The City. While it was possible that in some lands a deed such as this could be considered commonplace, in the world of The City it bespoke powerful and dangerous sorcery.

I soon discovered his name, Daelus Thresh, and that somehow I remembered him. I knew him, though I could not understand how. What relic of my shattered past did he represent? Could I weld the memory back together through sheer will of consciousness alone? That recollection, that spark of self awareness was what propelled me to focus all of my energy on mending the torn, burnt edges of my psyche. My obsession grew tenfold. My resolve became absolute. I would know.

Regardless of my own personal investment, what this departure from discretion meant for their plans remained to be seen. It was an important sign: secrecy is becoming a lower priority to them in comparison to other goals.


Though the rewrite of this was inspired by the passage at the very end of the story where I decided, finally, who this section is spoken by, the key term here is in the second-to-last paragraph. Personal Investment. A dusty exposition by an unknown scholar was no way to introduce the book. A passionate recounting of an obsession suits it much better.

Several bits of this which had been devoted to Daelus are now no longer pertaining to him. The first, dealing with the duality of nature, I felt was more appropriately applied to ALL of the Delegates. I also decided to go ahead and actually explain what the hell this is getting at – the idea that the Delegates are both compulsively loyal to their masters and must rebel against them. The other bit is the part about the torn burnt psyche, which now more appropriately pertain to the speaker himself.

Finally, I nixed the reference to Thief: The Dark Project because I felt that it was simply irrelevant to the speaker and would only confuse readers who aren’t familiar with the games. Fans of Thief will get an idea of where all of this takes place in the timeline later on.

Tuesday, September 15, 2009

... an inch of movement

Yes, a new post after all this time!

One of my proofreaders has made it as far as one third through the story, and she seems poised to finish the whole thing unless something crazy happens. While I am currently very preoccupied with the employment effort and cosas 3, having a set of proofing notes to spearhead the next revision is a very good step forward in the finishing process.

I also set up a new poll, just for the heck of it.

Sunday, July 12, 2009

... being this as it does

I've started discussion of the two most recent polls in the Batcave Forum to see what people actually think about it. As I mentioned before, I am not against naming the books, I just can't think of proper names for them. As for publishing COT-O ... I think the best time to do it would be in anticipation of COT-R ... so once I work out a publishing schedule, say one volume per month, I'll do COT-O for the first month.

As for now, I'm working on an update to my portfolio, which shall take a few more months of work, I think. At the moment I am working in 3dsMax 2010, which I am finally starting to feel comfortable enough with to actually show some of my work off. After that I really should move on to UT3Ed and/or TES4CS.

Friday, June 12, 2009

... getting some distance

I decided it was about time to update http://cosas.ttlg.com/ with some information on COT-R since it is fairly relevant to that project. I gave this page some linkage as well as a new title image using an amazing bit of artwork done by Dominus. (It was a prototype for the 1st book's cover.) I am also toying with the term e-play (as a quick way of describing e-mail based role-play, along the lines of screen-play, radio-play, stage-play, and so forth) as a way to define the original work and to distinguish it from the rewrite. I plan to keep the original around, and not try to hide or cover it up, so I am thinking of ways to make it clear which I am talking about without having to say "the original" and "the rewrite".

In fact I've started formatting COT-O into a book for eventual publishing along with COT-R. On one level it's a good prototype to experiment with formatting and how I want everything to look, so that as I do the next revision and edit to COT-R I can format it for publishing then, rather than having to do another whole pass for that purpose. On another level, I am quite fond of the original, and I think many others are too, so it makes sense to make it available in book form as well. However, it will be done as-is, which means that whenever I typed solomon but meant solemn, the error stays. All of the errors are part of COT-O now, and thus they shall go with it to the printer and onto our shelves.

I think that about wraps things up for me for now. Everyone whom I had ever sent a copy of the unfinished COT-R now have a copy of the current draft whether they wanted it or not, so my fingers are crossed that I'll be getting some good critical feedback within the next few months. In the mean time, it's time to take off my writer's hat and try to focus on other things.

Tuesday, June 9, 2009

... dream, dream, dream

I kept dreaming of writing chapter 25, so I just got up. Make it stop! There is no chapter 25!

I sent out copies of the finished story to a few people, and am anxious to hear what they think. Only two of them are up-to-date on their reading, so I don't expect to get all of the impressions of the ending for a while yet. Now I need to try to relax and focus on other things.

Since a major point of this was to make COT2 actually possible, I will admit that I have been giving the sequel some serious thought lately. I even made a list (it's pretty long) of the things I no longer need to do in COT2 because they've been taken care of by the rewrite. I've decided that COT2 will probably be a collection of 24 short stories probably around the length of a COT chapter each. Some will be fairly stand alone, but others will link together into a longer narrative. It's not going to be the same long epic plot as COT was though, which means that if I want to stop at 8 or 16 chapters, I can. There won't be principals in COT2, but rather each story will have a set of characters who tell it, maybe sometimes just one, so the reader never know when a "chapter" will introduce a totally new main character. I am doing it this way because the story I want to tell has a very long timeframe (several years) and involves many seemingly (and actually) unrelated events in many non-local locations. Thus, trying to fit that into a novel-like framework would be disconcerting. It would lack a proper arc, and seem like just random stories and events. SO, that's exactly what I will present it as... a series of short stories.

What is not decided is when I'll do it though. If COT-R goes "live" and the community seems to love it and I get lots of orders for printed books, I'll gradually start working on COT2. If COT-R gets fairly ignored/panned, that's just my cue to start thinking about the other, totally original story ideas I've been brewing over the years.

Monday, May 18, 2009

... the final push

As it happens sometimes, I don't have the next three chapters divided into chapters. I know how I am going to do the very last chapter, but for the climax of the story it's really hard to chop it up. The outline for finishing the story is getting downright fleshy, which means I think I will be ready to start writing soon. One thing I am looking forward to is getting Ghost and Lytha separated again, since it can be hard to decide which scenes to write from whose point of view with them being glued to eachother for the entirety of Book 5. The climax is planned, with a few big holes in it still of the variety I can usually work out as I am writing, the epilogue is planned, and the "how did each character grow or change?" statements have been drafted, so I can keep my eye on them and make sure I properly represent those ideas to the reader. Like I said to a friend of mine (who wants to read it but wants to wait until it's in book form) ... I am going for somewhere between a Disney ending and Nihilism, which is sort of like saying the color is somewhere between infrared and ultraviolet. I tried to craft an ending for each character that is both satisfying and a "new beginning" in a way that doesn't demand a sequel (i.e. no big cliffhangers, but it's made clear that life will be going on for everyone.... or will it?)

I don't know how much writing I will be getting done over the next week, there's some stuff going on, some good, some bad, but I will keep plugging away at the outline and polish it up. It surprises me how fast I can go from "no idea" to "this works great" really well when I sit down with no distractions. Also, when taking a shower.

Tuesday, February 3, 2009

... writer's block?

I took a break from writing for about two and a half weeks. More? I don't know. Having a hard time getting back into it. Ugh.

Supplemental: Okay, I managed to finish up the section I had stopped in the "middle" of. Now let's see if I can write the next section... one thing at a time.

Wednesday, January 14, 2009

... into the unknown

After too many days of banging my head and two crashes resulting in lost work, the first section of Chapter 18 is finished. It picks up right where 17 left off, with James and Jyre, because (you should know this by now) I find cliffhangers to be a rather dull and cheap tactic. Chapt 17 sort of ended in one, so I decided the first thing I needed to do was continue that, rather than force the reader to spend several hours with another character before finally getting it. I don't know how anyone else feels about it, but I begin to resent some characters when an author chooses to switch to what they're up to at the very moment when the one we had been following for the last chapter has become extremely interesting.

Chapter 18 has the dubious honor of mirroring events that were cut from the original COT, only to end up (probably) being read far more than COT actually was. I am talking about the excerpt that was included in Thumper's Guide to the Strange and Unusual. I edited it out of the original because I felt that it contained too many direct and obvious references to the work of H.P.Lovecraft, a nod to the Cthulhu statue seen in the original mission, The Lost City. (The authors for James and Jyre were both fans.) I felt it appropriate to include in the rewrite because of its probably infamy as part of the guide, the fact that I've now read some Lovecraft and actually know what it's all about, and because it was one of the few parts of James and Jyre's adventure where something actually happens. Of course, don't expect it to go anything like it does as seen in the strange and unusual guide.

The Ultima Underworld references, on the other hand, I did without.

Friday, January 9, 2009

... can I write something new, now?

After two heavily edited sections, one totally new one, and two new segues, I think this last back of revisions is actually done. This one was a bit unusual... before all of the revisions were to bring the older chapters up to date with the facts, and quality of the later chapters. In this case it was to outright change the way something happened, and introduce some totally new ideas that (while they don't come out of left field, it's still an organic progression) I decided I wanted to introduce earlier in the story.

I'm really tired.

Oh yeah, and with these revisions, the story actually broke 400,000 words. Scary.

Wednesday, January 7, 2009

... more revisions, meh

I haven't been able to get much work done this week, and I don't think that's going to change, due to some family affairs. I intend to take a hiatus from civilization after this, which should let me entrench myself in some thiefy atmosphere and a writing mood. I hope.

As I mentioned in the last post, the side effect of outlining the final chapters has been more revisions. Again, it has to do with Sheam (go figure?) but this time it's because I need to change a small aspect about what happens at the end of Chapter 16, which was shoehorned from the start, seemed forced during the revision, and in retrospect while planning the next chapters, simply doesn't work. On the other hand I am taking this opportunity to do more work on the chapter in general, as benefited from a new understanding of where the story is going, as only finally writing it down in an orderly fashion can generate. It won't be a huge change or an addition, just a bit of a smoother transition into new territory we need to get into, and a chance to visit with a character who was mentioned and described in great detail, but I realised was impossible to meet without having him make an appearance sometime before chapter 18. He's much more pertinent to COT2, but I've decided that making a big deal about something (or someone) only to never hear about it again is probably a bad idea - especially if it's just a setup for something in COT2.

Also, and embarrassingly, I've finally corrected all the times where I mistakenly called Othello "Oberon". I can see how that would be confusing.

Sunday, January 4, 2009

... going back to go forward

As I was deciding what to put into the final chapters today I wound up adding two new sections to previous chapters. I hadn't wanted to do more revision, but I found that there were some things that needed to be in (not events, but character development type scenes) which I did not want to put into the final chapters - they needed to be dealt with much earlier in the story. The end result was a new rather long Sheam section in Chapter 12, and a new segue before chapter 14. Sometimes you need to go back in order to go forward.

Blah blah blah.

Friday, January 2, 2009

... segue to segues

One thing I didn't do while doing the revision was completing all the segues, the inter-chapter mini-sections which tell things from the point of view of a mini-character observing a minor character (there are some exceptions, where segues are told from sub-principal characters!) in order to flesh out plot elements which would otherwise be completely hidden from the reader (since we're tied to the observations of the principals).

They're not easy, because they have to...
  • Be told in around 300 - 1000 words.
  • Involve a snippet of story that isn't involved in the plot-flow around it.
  • Deal with and rely on characters the reader may never have met (and will never).
  • Still need to fit in with the framework and tone of the chapters around it.
  • Actually provide some relivant information.

So even though they're short, writing the segues was just as hard as writing chapters. Crazy!

Wednesday, December 31, 2008

... revisions complete

I met a goal. I decided I wanted to finish the revisions before the new years, and I did it. That's always nice. With the read-through of Chapter 17, the revisions are complete. Naturally Chapter 17 wasn't to see much work, because it was the chapter which inspired most of the revisions in the first place! Still, several spots were tweaked, a few clarifications added, and for some reason I forgot how to spell one character's name. Oops.

385,575 words. 964 pages at 400 wpp.

Trivia for fans of the original - At the moment, Nightfall is at around Chapter 22. James and Jyre are at around Chapter 17. (Merely a coincidence!) Sheam, Lytha, and Ghost are all, of course, far beyond where the old story ended. Why are they so far out of sync? Because in the original events were paced unnaturally to allow the characters to conviniently meet where we wanted them to.

Before I begin writing Chapter 18, (or outlining it - I always do that before I write a chapter) I'm going to see what segues I want to add (bits of story told between chapters from the point if view of very minor characters who are seeing things that I want the player to know, such as what mid-level characters are up to - I intend to do one between each chapter, but I am not forcing them, instead waiting for inspiration before writing the very short segments) and then will be sending the whole thing out to my critics. Nailbiting as it is, I will be attempting to find non Thief fans to read the story and get their opinions on it as well. I have a few suspects, but if anyone can make any suggestions or can help me find some unbiased bookworms with no knowledge of Thief, now's the time for it.

With the revisions over I will certainly be updating the blog much less, but I won't just vanish.

Tuesday, December 30, 2008

... Ghost plays an FM

After 12 and 13 went so smoothly, it was a little jarring to have to go back into revisions mode for Chapter 14. It wasn't because I suddenly devolved (well, maybe I did) or had plot points to change, but because I made a bad decision while writing it.

When I first wrote it, I decided that COT needed to get back to its roots, so I wanted a character to go on an actual mission, and do the things that we taffers do on missions, and see the things we see, and have the same basic kind of experience. At the time, I figured I had pulled it off nicely. Stacking crates. Stealing loot. Twacking guards. Listening to servants babble. Reading diaries. Getting confused by samey level design. It had it all. Looking back at it, I found it a convoluted mess of asides, in-jokes, fourth-wall snickering, and outright nonsensical rubbish that gummed up a perfectly good humorous suspense sequence. I wasn't happy about it, since I thought that some of the things I had put in were clever, but I realised that they would only be clever to Thief players, and so the deal was off. I removed everything from the section that was unneeded, which basically amounted to everything which acknowledged the fact that Ghost was playing a game of Thief. I could keep a copy of the unedited scene on archive somewhere as a curious outtake, but I seriously think that all of the gamey stuff detracted from the storytelling. Close to 600 words were removed in all - the section itself around 4 ,000 words total.

14 marks a complete break from the original COT. Not a bit of it is based on the original story, because it deals with events in The City during the time when James, Jyre, and Nightfall are all away, and with Ghost and Lytha now a full day after their adventure in the original had already concluded. (None of it is borrowed COT2 material either.)

Sunday, December 28, 2008

... recaps and infodumps

The chapter 10 revision is done. I think this chapter was the hardest to revise so far - in fact I even had dreams about it last night. 10 represents several turning points in the story. Ghost and Lytha are now finished with their original COT adventures and are now venturing into new territory. James finally appears in the flesh, as the sixth principal, with more than half of the chapter told from his point of view (though this is arguably superfluous, as the whole thing could have just as easily been done from Daneel's point of view!). Most importantly though, this is where we take a look at where we are, and where things are going.

Before the revision, much of this chapter was an infodump. I tend not to like those, but that's in the case of the author narrating a pile of information directly to the reader. In this case, it's one character explaining to another everything he knows about what's going on. After the revision, it's now an infodump intertwined with a recap. When I first wrote it I was afraid of recapping, thinking the reader would be bored by having things explained to them that they already knew. Now, I realised that it had to be done, both for in-character reasons (the explainer would tell his audience things that the reader already knew - they wouldn't skip over them!) and for storytelling reasons. The infodumps had to be grounded, completely interconnected, with what is already known. Simply putting the information out there and letting the reader maybe, maybe, figure out how it is related to everything they already know isn't good enough. It's actually pretty unsatisfying. I don't want to name any examples in the blog, that's a little too spoiler after all, but I can give a crude illustration.

The reader knows about C, E, and F. The way the original was written, A, B, D, and G were explained. So, now the reader technically should know what's going on, if they can assemble it all in their heads. After the rewrite, it is explained as A, B, C, D, E, F, G. Yes, it's longer, but I think it's actually a much easier read, because it's not full of holes.

I'm tired, and have gotten a little sick.

Wednesday, December 24, 2008

... an easy cut

Today I finally decided to remove the mysterious unmanned ship from the story of Daneel's arrival at The City. I had made a deal with myself that if I could not figure out what that was all about by the time I got to the final act of the story, I would change it. Well, I changed my mind - I am still in the middle of the revision and am not yet ready to write the final act, and I removed it completely. It was surprisingly easy, which is a good sign that it needed to be removed. I only had to edit the first prologue bit by the Keeper, and one paragraph of Nightfall's inner contemplation later (around Chapter 3 it seems). Rewrites were not even required; I simply removed the sentences that mentioned it and patched up the ones around it to make it flow correctly without them. Done. That's it. The following paragraph is no more and the events it describes no longer happen.


We discovered that this man, appearing as an aristocrat, was the sole occupant aboard the vessel. News of this aristocratic sailor and his unlikely feat of operating a ship of considerable size without a crew to aid him propagated through the seaside pubs and watering holes until it had passed from mouth to ear several times, soon to be disregarded as nonsense by any who considered themselves to be of discerning intellect. This vessel remains to this day, docked at a private location to which it was moved shortly after its owner’s arrival. Inspection of this vessel has revealed it to be nothing aside from completely ordinary.


Too bad. I kinda liked some of the phrasing in that.

I had already sent out the revised Chapters 7 and 8 to my critics, but I'm feeling the need to go back over them both one more time and make sure things are best. This is a point in the story that sort-of fell through the cracks when it was first (re)written, as I had just started Architecture school at around the end of Chapter 6, and would not find my stride again with writing until around Chapter 9 (which was then 8). So if memory serves all of the old 7 was sort-of tossed together when I could over the course of a year and a half. It's no wonder it's shoddier than most.

Monday, December 22, 2008

... the urge to add more

Chapter 8 was very easy to expand to a full chapter's length, and I didn't even really need to add any new plot points, just expand and extrapolate what was already there. The biggest changes were to Nightfall's sections, each of which were almost entirely rewritten. One small bit was cut off from where it sat, moved earlier, and expanded. I am surprised that so much in these sections as well as in chapter 7 were left so mediocre, even after the last revision. It's possible that when I was writing and revising it the subject matter simply left me so uninspired that I didn't want to bother trying to fix it. I feel that with the division and repurposing of these sections into a new chapter 8 with the theme of "serious distractions" (that's the new title) the events are given breathing room to be fleshed out and given true purpose.

Sheam saw the greatest amount of expansion, with several completely new scenes written that filled in some gaps that were left up to assumption before, or simply forgotten. The goal of the work was to 'give' the chapter to Sheam and Nightfall, just like 7 was given to Jyre. Though Ghost and Lytha see important events take place here, it is Sheam and Nightfall that provide the structure for the chapter. The strangest thing I did was the incorporation of the end-chapter segue into the body of the chapter. It was unique in that it was a flashback told from Nightfall's perspective, so it naturally lent itself to being part of a chapter proper, but was awkward because it dealt with events from a long time before the start of the story. I worked it in, and it works... I think so, anyway.

Saturday, December 20, 2008

... one of the polls actually closed!

Looks like Ghost won by a landslide for readers of the original COT, with Lytha coming in last with zero votes. I really hope that for the rewrite the spread will be more even. I am curious though... if you voted, why? Assuming that those who voted for Ghost are still reading this blog, was it just because he was a funny rascal?

My thoughts for a new poll really don't work as a poll... I need actual text feedback. The question is basically this. How do you feel about the sections of the rewrite that are based closely on actual Thief 1 and 2 map areas? Did you know that when I wrote them I was actually playing the game to make sure of accuracy? Do you think it muddles the story up too much with needless details or does it work well? I'll make a poll for it anyway.

I am trying to ramp up to getting back to work on editing, but I am pretty exhausted from finishing thesis, publishing the japan journal, putting my portfolios online, graduating, and finishing all 26 cosas release packs. It is, however, very excellent to have done so many projects that I had to put off until now (sometimes for years). Things are finally getting done.

Thursday, November 27, 2008

... one third done with revision

It's not actually one third done, since one of the chapters in the middle if twice the length of an ordinary chapter, but we can pretend that I am one third done! I think Chapter 5 is exciting for a variety of reasons.
  • It's the unofficial gateway to "act 2" where introductions are quite done with and the meat of the story is underway.
  • Day to day life is over - all the principals are in some type of peril and have no way to escape it. Of course, much of this peril is the direct result of either their own actions, or the actions of one of the other principals!
  • It's told from the point of view of all of them, whereas chapters 1 - 4 are divided with Nightfall and Jyre on the odd side, and Ghost and Lytha on the even one. Sheam is a bit of a nomad, appearing in 2, 3, and 4. (No James yet; as readers of the original will remember, he does not appear in the story until around the middle.)
  • It's heavy with COT2 elements. Though not a single word was cut-&-pasted from the discarded documents and into this one, one of the major plot points that impact this chapter and those that follow comes fully formed from my plans for the sequel. The best part is, when it was written into COT2, it seemed tacked on and tenuous, since it was designed to patch a big hole in the original story. As part of the COT rewrite, it's the inevitable progression of events.
  • The original COT did not have very many compelling side characters, but Chapter 5 marks the arrival of two of my favorites; Brother Thurm and Richen (the getaway-driver).
  • For those who do like fan-ficcy elements, the principals stumble upon two Dark Project locations. I had those missions opened while writing to ensure some level of accuracy, too! (I also did this while writing the bonehoard.)

If I said anything else it would get a little too spoilerific I think. Well today is a holiday in The United States of America (Happy Thanksgiving!) so I won't get another chapter done today, but that doesn't mean that I won't start tinkering on 6.

Wednesday, November 26, 2008

... and four makes a set

The revision of Chapter 4 just went out to the critics. This is the first chapter to see any kind of additions to in along with the revisions, mostly to flesh out a character who was supposed to be very minor but ended up, a few chapters later, getting an unexpected amount of "page time". Another addition involved the removal of a loose end, not by tying it, but by making it never a loose end in the first place. There can only be so many unanswered questions that eventually get answered, and sometimes it's better to simply not ask them at all. I don't usually do this, but as the case may be, this one had to go.

I "traditionally" thought of the first four chapters of the COT rewrite as "Book 1" of the saga, and it will probably be printed that way when the time comes. Of course, since I am determined to do six volumes and not an indeterminate number with a set length each, I have no idea what will actually end up in Book 1.

The bad news is that I am halting work on the lexicon. It simply became too much to proofread and edit, check for plot holes and either fix them or make note for them to be fixed later, as well as keep a catalogue going of all characters, places, things, and so forth. It may get done at some point, but right now I just don't know. Besides, I am sure everyone would rather I spend only as much time on the revision as I need, so that I can get back to writing new chapters!