Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts

Tuesday, December 22, 2009

... multiple accounts

It looks like we're in luck. Redface has offered to take care of the formatting for the finished novel, and so far his work looks excellent. After a recent poll taking at TTLG (sorry blog followers, but I needed more than the three votes I usually get over the course of four weeks) it was decided that more pages, thus higher cost, was worth it for larger text. Redface should hopefully be taking care of two of the covers as well. ~~ In fact, I've asked all three of the artists if they could focus on getting the cover images done during January, and they seem optimistic. ~~ Our editor won't be available to work again until the end of January so I'm considering asking for additional help in the mean time. Actually I already replied to someone who had offered to do so, to see how serious he is. I'd really like to have someone who's never heard of Thief to read it and critique it as a piece of fantasy literature, but I've had no luck there so far. ~~ Meanwhile I'm thinking of a few additional things I missed during the last revision, but I'm not yet ready to jump back in for more work. These additional things involve Lytha, and it occurred to me that I had no intention of addressing these items during COT2 so it's now or never. I'd like for COT2 to be as baggage-free as possible: no leftover issues from COT-R to deal with.

Speaking of COT2, I keep going back and forth on certain issues. If you've been reading the blog you know that I was strongly considering doing the whole thing as a series of short stories rather than the tremendous epic novel that COT-R became. Now I am pondering actually splitting it into three separate projects. ~~ The first would be a collection of (rather long) short stories that can be taken totally in isolation. Some would be completely stand-alone tales set in the CoSaS Universe, some would be fairly closely linked to COT-R but not to Thief itself, and some would be Thief fan-fictions in a very true sense. The six principals from COT-R would get a mention from time to time, or even a cameo, but would not be featured heavily. All of these stories would be setting up backstory for what is to come, but all would also be rather self contained. ~~ The second would be again a series of short stories, but far less self-contained and rather more chapter-like. It would be a direct continuation of COT-R and feature the six principals heavily, though many would be told from the perspective of new characters. In fact I even considered naming this project "Book 7". On the other hand there's a total of eight stories planned for this project, so it might as well be called Book 8 as well! All of these stories would address an issue left unresolved at the end of COT-R and either provide a complete conclusion, or develop that plot in preparation for the third project. ~~ The third project would be Contravention of Thieves itself, and would be an actual novel with chapters and an interwoven plot just like COR-R. It would tie things from the previous two projects together and bring everything to a conclusion. Since so much ground will already be covered in the previous two projects, COT2 can launch directly into the meat of the story and provide a very fast-paced narrative with a minimum of exposition or backstory explanation. My goal would be to make it half to one-third the length of COT-R. Sounds good to me.

Friday, September 25, 2009

... proof of passage

I've been told that the first proofreading pass on COT-R has finished, which includes some actual editing too. There will be a second pass and then maybe a third beyond that, at which point the proof draft will be sent to me for my final revision edit.

Friday, June 12, 2009

... getting some distance

I decided it was about time to update http://cosas.ttlg.com/ with some information on COT-R since it is fairly relevant to that project. I gave this page some linkage as well as a new title image using an amazing bit of artwork done by Dominus. (It was a prototype for the 1st book's cover.) I am also toying with the term e-play (as a quick way of describing e-mail based role-play, along the lines of screen-play, radio-play, stage-play, and so forth) as a way to define the original work and to distinguish it from the rewrite. I plan to keep the original around, and not try to hide or cover it up, so I am thinking of ways to make it clear which I am talking about without having to say "the original" and "the rewrite".

In fact I've started formatting COT-O into a book for eventual publishing along with COT-R. On one level it's a good prototype to experiment with formatting and how I want everything to look, so that as I do the next revision and edit to COT-R I can format it for publishing then, rather than having to do another whole pass for that purpose. On another level, I am quite fond of the original, and I think many others are too, so it makes sense to make it available in book form as well. However, it will be done as-is, which means that whenever I typed solomon but meant solemn, the error stays. All of the errors are part of COT-O now, and thus they shall go with it to the printer and onto our shelves.

I think that about wraps things up for me for now. Everyone whom I had ever sent a copy of the unfinished COT-R now have a copy of the current draft whether they wanted it or not, so my fingers are crossed that I'll be getting some good critical feedback within the next few months. In the mean time, it's time to take off my writer's hat and try to focus on other things.

Wednesday, June 3, 2009

.. slowing down

I had really wanted to finish 23 tonight. I have just run out of steam though. It's at 21K words and there's still a good deal of ground to cover, and I don't want to try to write it while being simply exhausted.

One of two things will happen. I'll go to bed and pass out and then know that I really needed sleep, or I'll go to bed and feel wide away within an hour, at which point I will resume.

Monday, May 18, 2009

... the final push

As it happens sometimes, I don't have the next three chapters divided into chapters. I know how I am going to do the very last chapter, but for the climax of the story it's really hard to chop it up. The outline for finishing the story is getting downright fleshy, which means I think I will be ready to start writing soon. One thing I am looking forward to is getting Ghost and Lytha separated again, since it can be hard to decide which scenes to write from whose point of view with them being glued to eachother for the entirety of Book 5. The climax is planned, with a few big holes in it still of the variety I can usually work out as I am writing, the epilogue is planned, and the "how did each character grow or change?" statements have been drafted, so I can keep my eye on them and make sure I properly represent those ideas to the reader. Like I said to a friend of mine (who wants to read it but wants to wait until it's in book form) ... I am going for somewhere between a Disney ending and Nihilism, which is sort of like saying the color is somewhere between infrared and ultraviolet. I tried to craft an ending for each character that is both satisfying and a "new beginning" in a way that doesn't demand a sequel (i.e. no big cliffhangers, but it's made clear that life will be going on for everyone.... or will it?)

I don't know how much writing I will be getting done over the next week, there's some stuff going on, some good, some bad, but I will keep plugging away at the outline and polish it up. It surprises me how fast I can go from "no idea" to "this works great" really well when I sit down with no distractions. Also, when taking a shower.

Wednesday, May 13, 2009

... making haste

As far as the word count is concerned, chapter 20 is nearly half done. I think this may end up being the longest chapter in the story though (can it be longer than chapter 3?) since I am definitely not half done with the content that 20 needs to have. My goal is to reach a very specific point with 20, to go into Book 6 with all gears turning, with the plot spiraling into the climax. The aim is then to have the major action finished by 22, leaving two chapters for epilogue, for a total of 24 (and the original story had 25 chapters... huh!).

Wednesday, January 14, 2009

... into the unknown

After too many days of banging my head and two crashes resulting in lost work, the first section of Chapter 18 is finished. It picks up right where 17 left off, with James and Jyre, because (you should know this by now) I find cliffhangers to be a rather dull and cheap tactic. Chapt 17 sort of ended in one, so I decided the first thing I needed to do was continue that, rather than force the reader to spend several hours with another character before finally getting it. I don't know how anyone else feels about it, but I begin to resent some characters when an author chooses to switch to what they're up to at the very moment when the one we had been following for the last chapter has become extremely interesting.

Chapter 18 has the dubious honor of mirroring events that were cut from the original COT, only to end up (probably) being read far more than COT actually was. I am talking about the excerpt that was included in Thumper's Guide to the Strange and Unusual. I edited it out of the original because I felt that it contained too many direct and obvious references to the work of H.P.Lovecraft, a nod to the Cthulhu statue seen in the original mission, The Lost City. (The authors for James and Jyre were both fans.) I felt it appropriate to include in the rewrite because of its probably infamy as part of the guide, the fact that I've now read some Lovecraft and actually know what it's all about, and because it was one of the few parts of James and Jyre's adventure where something actually happens. Of course, don't expect it to go anything like it does as seen in the strange and unusual guide.

The Ultima Underworld references, on the other hand, I did without.

Friday, January 9, 2009

... can I write something new, now?

After two heavily edited sections, one totally new one, and two new segues, I think this last back of revisions is actually done. This one was a bit unusual... before all of the revisions were to bring the older chapters up to date with the facts, and quality of the later chapters. In this case it was to outright change the way something happened, and introduce some totally new ideas that (while they don't come out of left field, it's still an organic progression) I decided I wanted to introduce earlier in the story.

I'm really tired.

Oh yeah, and with these revisions, the story actually broke 400,000 words. Scary.

Wednesday, January 7, 2009

... more revisions, meh

I haven't been able to get much work done this week, and I don't think that's going to change, due to some family affairs. I intend to take a hiatus from civilization after this, which should let me entrench myself in some thiefy atmosphere and a writing mood. I hope.

As I mentioned in the last post, the side effect of outlining the final chapters has been more revisions. Again, it has to do with Sheam (go figure?) but this time it's because I need to change a small aspect about what happens at the end of Chapter 16, which was shoehorned from the start, seemed forced during the revision, and in retrospect while planning the next chapters, simply doesn't work. On the other hand I am taking this opportunity to do more work on the chapter in general, as benefited from a new understanding of where the story is going, as only finally writing it down in an orderly fashion can generate. It won't be a huge change or an addition, just a bit of a smoother transition into new territory we need to get into, and a chance to visit with a character who was mentioned and described in great detail, but I realised was impossible to meet without having him make an appearance sometime before chapter 18. He's much more pertinent to COT2, but I've decided that making a big deal about something (or someone) only to never hear about it again is probably a bad idea - especially if it's just a setup for something in COT2.

Also, and embarrassingly, I've finally corrected all the times where I mistakenly called Othello "Oberon". I can see how that would be confusing.

Sunday, January 4, 2009

... going back to go forward

As I was deciding what to put into the final chapters today I wound up adding two new sections to previous chapters. I hadn't wanted to do more revision, but I found that there were some things that needed to be in (not events, but character development type scenes) which I did not want to put into the final chapters - they needed to be dealt with much earlier in the story. The end result was a new rather long Sheam section in Chapter 12, and a new segue before chapter 14. Sometimes you need to go back in order to go forward.

Blah blah blah.

Friday, January 2, 2009

... segue to segues

One thing I didn't do while doing the revision was completing all the segues, the inter-chapter mini-sections which tell things from the point of view of a mini-character observing a minor character (there are some exceptions, where segues are told from sub-principal characters!) in order to flesh out plot elements which would otherwise be completely hidden from the reader (since we're tied to the observations of the principals).

They're not easy, because they have to...
  • Be told in around 300 - 1000 words.
  • Involve a snippet of story that isn't involved in the plot-flow around it.
  • Deal with and rely on characters the reader may never have met (and will never).
  • Still need to fit in with the framework and tone of the chapters around it.
  • Actually provide some relivant information.

So even though they're short, writing the segues was just as hard as writing chapters. Crazy!

Wednesday, December 31, 2008

... revisions complete

I met a goal. I decided I wanted to finish the revisions before the new years, and I did it. That's always nice. With the read-through of Chapter 17, the revisions are complete. Naturally Chapter 17 wasn't to see much work, because it was the chapter which inspired most of the revisions in the first place! Still, several spots were tweaked, a few clarifications added, and for some reason I forgot how to spell one character's name. Oops.

385,575 words. 964 pages at 400 wpp.

Trivia for fans of the original - At the moment, Nightfall is at around Chapter 22. James and Jyre are at around Chapter 17. (Merely a coincidence!) Sheam, Lytha, and Ghost are all, of course, far beyond where the old story ended. Why are they so far out of sync? Because in the original events were paced unnaturally to allow the characters to conviniently meet where we wanted them to.

Before I begin writing Chapter 18, (or outlining it - I always do that before I write a chapter) I'm going to see what segues I want to add (bits of story told between chapters from the point if view of very minor characters who are seeing things that I want the player to know, such as what mid-level characters are up to - I intend to do one between each chapter, but I am not forcing them, instead waiting for inspiration before writing the very short segments) and then will be sending the whole thing out to my critics. Nailbiting as it is, I will be attempting to find non Thief fans to read the story and get their opinions on it as well. I have a few suspects, but if anyone can make any suggestions or can help me find some unbiased bookworms with no knowledge of Thief, now's the time for it.

With the revisions over I will certainly be updating the blog much less, but I won't just vanish.

Monday, December 29, 2008

... easygoing from here?

Unexpectedly, I completed my revision of Chapter 11 and, in record time, finished Chapter 12 as well.

Chapter 11 was also very hard to work on, but for a new reason. It is the farthest COT has traveled from the Thief Universe thus far (and yet in one important way swings back around and becomes far closer to the Thief Games than COT ever dares elsewhere!) The rather longish chapter could have been even longer, had I included everything I wanted to, but so much is presented so fast, and all of it so new and so strange, that I had to hold back on several things.

Chapter 12 used to be the longest chapter in the story (twice as long as any other) and I now experimented with cutting it in two. The reason why I didn't divide it before was because splitting it down the middle produced something that I felt didn't provide a complete episode. I've discussed this before in the blog at length. However, electing a different method, I feel that the division was extremely successful. Rather than just finding the mid-point and inserting a new chapter title, I divided it by character. Everything for Sheam, James, and Jyre went into chapter 12. Everything from Nightfall, Ghost, and Lytha went into Chapter 13. I haven't read through the organized 13 yet, but I found it remarkable how much more entertaining 12 read when it focused only on three characters rather than jumping around between six. It's also a welcome break from 11, which was mysterious, slow moving, dramatic, and tense. 12 is fast paced, clever, familiar, and slightly humorous.

I believe that 12 also marks another resume after a break from writing, as the quality of the work is much, much higher than 11 and everything before it.

I'm going to tackle 13 now - I am feeling much better, and would really like to stick to my goal of finishing the revisions before New Years Day. Two days left!

Sunday, December 28, 2008

... recaps and infodumps

The chapter 10 revision is done. I think this chapter was the hardest to revise so far - in fact I even had dreams about it last night. 10 represents several turning points in the story. Ghost and Lytha are now finished with their original COT adventures and are now venturing into new territory. James finally appears in the flesh, as the sixth principal, with more than half of the chapter told from his point of view (though this is arguably superfluous, as the whole thing could have just as easily been done from Daneel's point of view!). Most importantly though, this is where we take a look at where we are, and where things are going.

Before the revision, much of this chapter was an infodump. I tend not to like those, but that's in the case of the author narrating a pile of information directly to the reader. In this case, it's one character explaining to another everything he knows about what's going on. After the revision, it's now an infodump intertwined with a recap. When I first wrote it I was afraid of recapping, thinking the reader would be bored by having things explained to them that they already knew. Now, I realised that it had to be done, both for in-character reasons (the explainer would tell his audience things that the reader already knew - they wouldn't skip over them!) and for storytelling reasons. The infodumps had to be grounded, completely interconnected, with what is already known. Simply putting the information out there and letting the reader maybe, maybe, figure out how it is related to everything they already know isn't good enough. It's actually pretty unsatisfying. I don't want to name any examples in the blog, that's a little too spoiler after all, but I can give a crude illustration.

The reader knows about C, E, and F. The way the original was written, A, B, D, and G were explained. So, now the reader technically should know what's going on, if they can assemble it all in their heads. After the rewrite, it is explained as A, B, C, D, E, F, G. Yes, it's longer, but I think it's actually a much easier read, because it's not full of holes.

I'm tired, and have gotten a little sick.

Monday, December 22, 2008

... the urge to add more

Chapter 8 was very easy to expand to a full chapter's length, and I didn't even really need to add any new plot points, just expand and extrapolate what was already there. The biggest changes were to Nightfall's sections, each of which were almost entirely rewritten. One small bit was cut off from where it sat, moved earlier, and expanded. I am surprised that so much in these sections as well as in chapter 7 were left so mediocre, even after the last revision. It's possible that when I was writing and revising it the subject matter simply left me so uninspired that I didn't want to bother trying to fix it. I feel that with the division and repurposing of these sections into a new chapter 8 with the theme of "serious distractions" (that's the new title) the events are given breathing room to be fleshed out and given true purpose.

Sheam saw the greatest amount of expansion, with several completely new scenes written that filled in some gaps that were left up to assumption before, or simply forgotten. The goal of the work was to 'give' the chapter to Sheam and Nightfall, just like 7 was given to Jyre. Though Ghost and Lytha see important events take place here, it is Sheam and Nightfall that provide the structure for the chapter. The strangest thing I did was the incorporation of the end-chapter segue into the body of the chapter. It was unique in that it was a flashback told from Nightfall's perspective, so it naturally lent itself to being part of a chapter proper, but was awkward because it dealt with events from a long time before the start of the story. I worked it in, and it works... I think so, anyway.

Sunday, December 21, 2008

... on chapters

I just sent the revised chapter 7 out to the critics. This chapter had some of the biggest alterations since the beginning, mostly centered around Jyre. Three of her scenes were very nearly rewritten, with one totally new one drafted to fill a careless gap. (Of course that means that there's new 1st draft material in this chapter, which means it will need attention during the next revision after this one.) The unexpected thing, however, was my decision to end the chapter about 12 thousand words earlier.

I take what constitutes a chapter fairly seriously, not only because it's important in general, but because the story is going to be released as a serial and each chapter needs to be able to stand as an episode. Even when the story is published as printed volumes I am not sure yet where the divisions will fall, and I don't want to compromise any of the books because one of the chapters isn't structured just right. The rules for what makes a chapter are quite flexible. As I am writing I tend to think of 20 thousand words as the 'standard' length for a chapter, though a few are shorter and most are longer. Each chapter tends to have a theme or a tone which makes it distinct from those around it. I try to give each one a sort-of arc, with a beginning, middle, and end, though what constitutes those is of course very open to interpretation. As a rule I try to avoid 'cliffhanger' endings because I happen to think that's slightly childish especially when done over and over. It works for the serial format because the reader then is anticipating the next chapter a week later, but in printed form it's a bit meaningless unless it's a chapter-a-night bedtime story. Basically it has to work as both - a novel and a serial - or I avoid it. I think the simplest, and most pure rule is this - if I can think of a short title that sums up the chapter's essence, it works. If I cannot, then there's a problem.

So, chapter 7 was giving me trouble. First of all, it was the longest so far, and the second longest of the entire story at 31K words, very far above the standard length. However I didn't think that it was the length that was causing the problem. After going over it a few times, I realised what was happening. The first half of the chapter was devoted to continuing and concluding events from chapter 6. It took the main action of those adventures and provided an epilogue for them, and set up the way the story was going to progress from there. Then, after about 19K words, it switched to new events which were of a considerably different tone and focus from chapter 6. I thought, okay, split it in two - but it wasn't that simple. It was very, very clear where Chapter 7 wanted to end, and it was at around the 19K word mark. I couldn't split it in two and have one of the chapter be a mere 12K words, which would be painfully off balance from the rest of the story. Length isn't the most important aspect, I reminded myself, what felt right for the chapter was. So, with that in mind, I wrote in 'End Chapter 7' where I wanted it to go, declared the rest of 7 to be the new Chapter 8, and changed the titles of both to things that I felt were far more fitting than the original title for the old 7.

So now figuring out how to make a 12K word Chapter 8 right is going to be interesting. I have a few ideas, but it doesn't involve chopping off bits of the old Chapter 8 and adding them on to the end. The structure of that one is just how I want it, and it doesn't need to lose its beginning.

Saturday, November 29, 2008

... a trip through crazy town

Very little commenting is done in the revision of Chapter 6, because almost all of the editing is structural and not content related. On the other hand, I've always had trouble editing these parts of the story because I get into it too much while reading, and find it hard to take the time to scrutinize my sentence structure.

In a switch from the previous pairing, 6 focuses mostly on Ghost and Jyre, though the story is still told from the point of view of all five. The difference is that those two are in the most proactive situations whereas the other three are stuck in mostly reactive situations.

In a fit of nostalgia, I recall that it was the contents of this chapter which prompted the rewrite to begin with. I was plugging away at COT2 and tackling the problem of the monster in the forbidden district, when I decided I needed to do a 'flashback' to refresh the reader's memory about what exactly I was talking about. No, wait, that's not what it was - I was writing about events that were taking place at the same time (the whole chapter was a flashback) and wanted to illustrate that, at that very moment, Jyre had read the scroll and was summoning the monster, so I added in the text from COT. Well, I was miserable over the fact that the pasted text from the old COT scene was very "roughly" written compared to the surrounding content, so I decided to rewrite it. I wouldn't set about trashing COT2 in favor of the rewrite until some time later, but that's where the bug came from. Of course, the rewritten section I used back then wasn't used in the actual rewrite (though it was temporarily!), because the situation and circumstances are very very different in the current draft. Explanation: In the original, Jyre just found the scroll under some loose rocks outside the mansion after a few minutes of looking.

From the looks of the latest poll, I'll be needed to switch the chapter headings back to Nightfall, as it was in the original story.

I will be taking a break from the COT revision to work on something else soon (maybe today, maybe I will work on Chapter 7 first) - the editing of my Japan daily journal into a book, which I think would make a nice Christmas present for some people. That, and I might actually be able to sell it. Wouldn't that be cool! It would also be ironic that my first published and for-sale book turned out to be nonfiction!

Thursday, November 27, 2008

... one third done with revision

It's not actually one third done, since one of the chapters in the middle if twice the length of an ordinary chapter, but we can pretend that I am one third done! I think Chapter 5 is exciting for a variety of reasons.
  • It's the unofficial gateway to "act 2" where introductions are quite done with and the meat of the story is underway.
  • Day to day life is over - all the principals are in some type of peril and have no way to escape it. Of course, much of this peril is the direct result of either their own actions, or the actions of one of the other principals!
  • It's told from the point of view of all of them, whereas chapters 1 - 4 are divided with Nightfall and Jyre on the odd side, and Ghost and Lytha on the even one. Sheam is a bit of a nomad, appearing in 2, 3, and 4. (No James yet; as readers of the original will remember, he does not appear in the story until around the middle.)
  • It's heavy with COT2 elements. Though not a single word was cut-&-pasted from the discarded documents and into this one, one of the major plot points that impact this chapter and those that follow comes fully formed from my plans for the sequel. The best part is, when it was written into COT2, it seemed tacked on and tenuous, since it was designed to patch a big hole in the original story. As part of the COT rewrite, it's the inevitable progression of events.
  • The original COT did not have very many compelling side characters, but Chapter 5 marks the arrival of two of my favorites; Brother Thurm and Richen (the getaway-driver).
  • For those who do like fan-ficcy elements, the principals stumble upon two Dark Project locations. I had those missions opened while writing to ensure some level of accuracy, too! (I also did this while writing the bonehoard.)

If I said anything else it would get a little too spoilerific I think. Well today is a holiday in The United States of America (Happy Thanksgiving!) so I won't get another chapter done today, but that doesn't mean that I won't start tinkering on 6.

Tuesday, November 25, 2008

... clearing the hump

Chapter 3 marks the transition from introductory elements into the meat of the story (and it is the longest chapter until chapter 7). Though it and 4 are technically still setting the stage, with the main action not properly beginning until Chapter 5, 3 is when things start to get complicated, and when the character's normal lives (if they have one) began to be disrupted by the plot. It is also the first chapter that goes to great lenghts to illustrate the setting of The City beyond the scope of the principal characters, but from a decidedly COT/COSAS point of view. The first section of it, "A Matter of Economy," has been released to the public in the form of the Mission X manual, back in August, so everyone can see what I mean by this. That's far from everything, however. Though we catch a peek of the Hammerites in Chapter 2, this one is where we dive head first into The Order, though it is not nessecarily what one would expect from Dark Project (or even Deadly Shadows!) I digress. Chapter 3's has been sent out to the critics, and with a little energy and luck, 4 won't be far behind.

Sunday, November 23, 2008

... a brief distraction abated

I never did get to Chapter 2 last night. I am about to go visit my family for Thanksgiving (they get the whole week this year, not just one day) so I decided to get a little more of The Witcher in before I left, since I am not taking my big desktop PC with me. I ended up playing for about eight hours, and finished the game. I loved it. However I don't think the people who made it understand what an epilogue is. ;) On the other hand, now that's finished, it's one less "obligation" to keep me away from working on COT. (I don't think that Bioshock and STALKER will ever be able to hold my attention for eight hours straight, because almost no game can, not even Thief. Is Bioshock even eight hours long?)

Also, to avoid confusion, I am not saying that I liked The Witcher more than Thief, just because I could play it for eight hours straight and I couldn't do that with Thief. Witcher is quite easy (I had it on medium setting) so there's very little anxiety, and it's very story based, so there's always the need to see what happens next. Thief on the other hand is extremely stressful (if it's good ... Thief is no fun if it's not stressful!) and the story is under several layers, with the focus much more on your gameplay choices. So as you can see, the time you spend playing something often has nothing to do with how much you like or dislike it!