Tuesday, December 15, 2009

... by virtue of deletion

Book 5 was smooth sailing until I got to chapters 19 and 20, and that's when the major surgery resumed. There weren't alot of scenes that required heavy revision, just a few that needed a few paragraphs outright deleted (when this can be done without changing the scene, it's probably a good idea to do so!) and a few new scenes added to fill in some plot-pot-holes. I still have my list of things to fix, though at the moment it's void of plotholes. I already know that book 6 is going to need one semi-major change, though I don't know yet how I am going to do it!

Saturday, December 12, 2009

... stop looking for patterns

Of course as soon as I notice the pattern from books 2 & 3, book 4 doesn't follow it.

What was expected, though, was the dramatic reduction in surgery needed during the revision. I'm keeping a little "todo" log of things I need to keep my eye on while reading and revising. There's only one major plot-hole left to fill, a list of three topics I need to check for consistancy throughout the rest of the story, and six topics which I need to better explain, add more information on, or provide a reference to somewhere. I expect smooth sailing, except for that plot hole... which may be tricky to fill.

Friday, December 11, 2009

... surgery continues

I'm half done with the revision (just finished Book 3) and the major surgery continues. The frequency of the needed changes are growing less frequent, but their severity has not. Book 3 has some big story chapters, and a great deal of contradictions and confusing facts were sorted out, and at least one gaping plot hole filled in. I also noticed a funny pattern in the way both Books 2 and 3 play out. Both begin with a great deal of intense action, which calms a bit in the 3rd chapter before a fairly tranquil forth chapter that mostly serves to built up to the first chapter of the next book. I wonder if it continues throughout the next two books.

Wednesday, December 9, 2009

... book 2 done, moving along

With the exception of Chapter 5 (which saw huge rewrites) most of Book 2 only needed tweaking. Most of the problems where in the form of characters knowing more than they should or less than they should, and was correctable in just a few lines. It comes from having written this in so many revision passes that did not always include a thorough read-through like I am doing now. I'd go to one section and do a change, but would forget that several other sections later on needed to be changed to reflect the alteration. It also came in the form of descriptions. Often a more lengthy, detailed description of something was inserted during a revision, and during this revision I'd notice a shorter, less clear description of the same thing later on. The older, second description is then removed.

Tuesday, December 8, 2009

... sometimes you just redo

There's a list of things I planned to correct during this revision, but in Chapter 5 I stumbled upon some problems I had not expected. Correcting those problems required more work than all of the previous revisions to the previous four chapters, and included many new edits to the previous four chapters.

It was another case of me attempting to be vague with the reader, but falling into the trap of being vague with myself too. Even if some things are kept hidden or unclear, they should not be hidden or unclear to the author himself. Undoing the damage this caused resulted in the complete rewrite (not just deleting a few lines and adding a few) of two sections in chapter 5, the creation of a totally new one in chapter 4, heavy changes to a few others in both 5 and 4, and a dozen of small changes to sections going as far back as chapter 3. In the end some stuff I liked had to be thrown out, and the new stuff is not necessarily more entertaining, but now it all actually makes sense and has a logical flow of events.

What more can I say? Simply that Ghost gets a bit more backstory now than he did before.

Sunday, December 6, 2009

... final changes

The changes in the 3rd draft's revision are not sweeping by any means, but they are important. It's not only a chance to make sure that events (and locations) in the early chapters are in continuity with the final ones, but is another chance to correct some mistakes in the storytelling which I can either chalk up to lack of foresight, or laziness! It's the type of thing that can only be done with the entire story written, the sprinkling of details and tiny events which serve to tie the entire work together.

At any rate, I just finished with Book 1, though I may return to it before the 3rd draft is done. I except that it's Book 1 that required the most attention, but I will go through the entire story with the same care nonetheless.

Saturday, December 5, 2009

... a third draft, work resumes

Yesterday I received the completed second draft of COT-R, along with a generous helping of additional materials. My editor provided some in depth analysis of problem areas to help me fix them (they almost always deal with inconsistencies of location descriptions) as well as a guide to writing Hammerite lingo. I haven't jumped head-first into work on the third draft yet, though I did take a crack at rewriting (again, for the eighth time) the passage which acts as an introduction to the story, Thoughts Concerning the Delegates...

Though usually only my critics get to see this stuff, I thought it'd be nice to do a comparison between the 2nd draft version and the 3rd draft version. But first, the bit that came before any of the eight revisions: Foreword, by an anonymous Keeper. In the original this section was written by a Keeper, Daelus was of course named Daneel, and much time is spent summarizing Thief: The Dark Project. Now, here's the 2nd draft version...

Their numbers are as unknown as their intentions and origins. Even the title ‘Delegate’ is based on cryptic passages in old tomes. It is suspected that many pivotal events within The City for the past one hundred years could be linked to them, and that some important historical figures were actually Delegates themselves. Nothing is conclusive. There can be no conspiracy when the agents, by their very nature, do not conspire.

Five months prior to this day, and twenty nine days after the passing of The Trickster (see any and all annals concerning ‘The Dark Project’ for further information on this and related events), a suspected Delegate arrived in The City. The nature of his arrival within our borders was not uncommon; hence this event was not recorded, only researched in retrospect.

His name, Daelus Thresh, was discovered after months of delving through ancient texts. It had been written that he was a man possessing a shattered past welded back together by force of consciousness, with scars of great power and conflicting magical energies still burning at the torn edges of his psyche. His every action mirrored the duality of his nature, a subconscious schism which divided one path into two, yet with the conscious illusion of being one. He believed that his use of alternate identities was of his own free will; it was however a fact of his existence which ran deeper than he could fathom, an aspect of himself which he was unable to escape.

Like all Delegates, he came from another place; a place hidden from us. He was not the first of them, and not the last; but held an important distinction amongst them, for he would bring with him a shard of this other place into our own land, and from this shard his journey upon branching, twisting paths would begin. It was both arrogance and naiveté that allowed this Delegate to do what no reasonable practitioner of bizarre arts would dare to in all but the greatest of privacies. He conducted a ceremony which caused a structure to spring forth from the mountainside to the north of The City.

It was written that the Delegates, as their first rule, were not to make contact with one another. By this act, in all likelihood, soon every Delegate in The City would become abundantly aware of him, just as we were made aware. How this has affected their plans remains to be seen, but it is an important sign: secrecy is becoming a lower priority in comparison to other goals.

Now the tower stands as if it always had, and the people of The City seem to have accepted it as such; a startlingly appropriate metaphor for the man himself who, in this short time, has dug himself deeply into our society.


Though it's not stated, and Keepers are not in COT-R, it's still written with the idea that it's being spoken (or written) by a Keeper doing a report. Some have suggested that this entire passage ought to be dropped, as a story like this doesn't really seem suited to such a dry expositional opening. Well, it hasn't been dropped, but it's been rewritten in such a way that I think suits the story much better.

I had been obsessed with them since the moment I came to this land. Some unsubstantiated notion hidden deep within my clouded and damaged memories propelled me to pursue them, study them, and know them. In time I gave in completely to this desire, discarding all semblance of a life in the pursuit of this coveted knowledge.

They called themselves Delegates. In spite of my amassed discoveries, their numbers remained hidden as did their true intentions and origins. Though they all were perfectly unique, they held one important aspect in common. Their every action mirrored the duality of their nature, a subconscious schism between obedience and rebellion which divided one path into two, yet with the conscious illusion of being one. They believed that this was of their own free will; it was however a fact of their existence which ran deeper than they each could fathom, an aspect of themselves which they were all unable to escape.

Within that context they seemed to operate under two principal rules: achieve great power, and make no contact with one another. I found that many pivotal events within the past century could be linked to them, and some historical figures were actually Delegates themselves. Though they excelled at the fist rule, it seemed at the second they were less successful.

Five months prior to this day a Delegate arrived in The City. I did not notice it at the time, for the daily comings and goings of people through the sprawling, nameless metropolis were countless. There was however something specific which drew my attention to him, as well as the attention possibly of all other Delegates.

It was both arrogance and naiveté that allowed this man to do what no reasonable practitioner of bizarre arts would dare to do in all but the greatest of privacies. He conducted a ceremony which caused a structure, in all likelihood a shard of the Delegate’s own land, to spring forth from the mountainside to the north of The City. While it was possible that in some lands a deed such as this could be considered commonplace, in the world of The City it bespoke powerful and dangerous sorcery.

I soon discovered his name, Daelus Thresh, and that somehow I remembered him. I knew him, though I could not understand how. What relic of my shattered past did he represent? Could I weld the memory back together through sheer will of consciousness alone? That recollection, that spark of self awareness was what propelled me to focus all of my energy on mending the torn, burnt edges of my psyche. My obsession grew tenfold. My resolve became absolute. I would know.

Regardless of my own personal investment, what this departure from discretion meant for their plans remained to be seen. It was an important sign: secrecy is becoming a lower priority to them in comparison to other goals.


Though the rewrite of this was inspired by the passage at the very end of the story where I decided, finally, who this section is spoken by, the key term here is in the second-to-last paragraph. Personal Investment. A dusty exposition by an unknown scholar was no way to introduce the book. A passionate recounting of an obsession suits it much better.

Several bits of this which had been devoted to Daelus are now no longer pertaining to him. The first, dealing with the duality of nature, I felt was more appropriately applied to ALL of the Delegates. I also decided to go ahead and actually explain what the hell this is getting at – the idea that the Delegates are both compulsively loyal to their masters and must rebel against them. The other bit is the part about the torn burnt psyche, which now more appropriately pertain to the speaker himself.

Finally, I nixed the reference to Thief: The Dark Project because I felt that it was simply irrelevant to the speaker and would only confuse readers who aren’t familiar with the games. Fans of Thief will get an idea of where all of this takes place in the timeline later on.

Monday, November 16, 2009

... words from editor land

I received another phone call from my editor. Things progress well, and yet she feels that another read-through before she sends it back to me is needed. What will this be, her fourth? fifth? I've lost count. The point is that my final revision is still some time away, but her editing will have been very thorough. She promises a complete overhaul to the Hammerite dialog to make it grammatically correct for English in the style of "King Arther and his Knights" (since she didn't have a King James Bible like I had suggested). She's also (I did not ask her to do this) edited the entire manuscript into the format it would need to be in for book-style publishing. Essentially, when it's back in my hands my remaining work will probably be very small.

There's no new news from COT2 land, though there is a great deal of other writing news in my life. My Japan Journal is back up for sale, and I'll be giving CreateSpace a proper shakedown to see how well it handles my store. I have two more works in the pipeline, both storybooks, both awaiting the final illustrations.

I have not yet decided what to do with the published original COT, but still think that if I do allow people to buy it I should only do so much closer to the release of COT-R, if not after it. I did a poll previously on this, but encourage the new readers to offer their thoughts on how to handle it.

Sunday, November 8, 2009

... to advertise or not?

The cosas site is going to get a bit of a redesign, and I was pondering if this blog should be presented in any way/shape/form. What do you all think? Should I keep this blog exclusive for those who are persistent and curious enough to find their way here, or should I put a prominent link to it on the main cosas site? No poll this time... just answer in comments please.

Friday, October 23, 2009

... architectural revisions

Word from my editor indicates that a third pass is well in progress, and things have gotten far tougher. By that I mean she's gotten far tougher on me, and is giving the story a good smack-around to whip it into shape. Oddly enough, two sections were so badly written that she wrote paragraphs explaining the problems, and both had to do with architecture. Simply put, the descriptions of both Nightfall's tower and The Lady's villa are confusing, and the content of the story inconsistent with what's described. To my defense, all of this was written before architecture school, and based heavily on the original story. Of course none of that is an excuse, and I look forward to extensive revisions of both problems once the manuscript is back in my hands.

Thursday, October 15, 2009

... reverse derivation

While writing COT-R I adopted a theory which I dubbed reverse derivation. This will be drawn upon much more for the writing of COT2, since I will be exploring into unknown territory, and dealing with the most pivotal events of the entire Thief trilogy, such as the transformation of The City which took place between the Dark Project and the Metal Age.

Fanfictions are derivations of derivations. Works of fiction are derived from the real world, and then the fan derives farther still. This copy-of-a-copy approach (though now that the VHS days are behind us that concept will probably die soon) is a component in the fanfictions infamy. Different works have different levels of derivation from the real world. Books, oddly enough, seem to be derived the least from the real world. (This is ironic to me because books are the farthest from the real world, being just strings of symbols...) Movies go in the middle, and games are derived the farthest. I find this ironic again, since games are supposed to be interactive simulations so they should be the closest of all to real life, right? In reality I think all gamers agree that the abstractions in games really does push it the farthest away.

So the conundrum of the game fanfic is to be the type of work that should be the closest derivation of the real world, and yet it's derived from the thing that is the farthest derivation of the real world.

So, that's where the reverse derivation comes in. I am attempting to place my writing on the derivation chain where literature should go, rather than at a distant point beyond games. Of course, even though the Thief universe is derived from the "real world" it's a different world from our own. So what I've done is looked at patterns in games that are derived from the real world, such as historical shooters and so forth, and reversed their conventions along the same lines to arrive at what real world elements the game-world elements in Thief could be derived from. In many cases it's trivial. Games have health packs or first aid kits which deliver instant recovery from fatal wounds the same way that Thief's healing potions do. Thus, in the literary version of the Thief universe, health potions are no different from common medicine. The various fantastic arrows that the player is given is more difficult to reverse-derive since they're unique in all of gaming, but they've driven me to the conclusion that elemental crystals are real, and it would be possible to tie one to an arrow, but noone goes around with a quiver full of water arrows, and they would probably be very difficult to shoot.

Health potions and water arrows are trivial in the grand scheme of things. The real topics that interest me are the historic ones, the ones that deal with the culture of the Thief world and how the society operates. Those will be the topics I will tackle with great interest while writing COT2, and it's very likely that the broad strokes will not agree with what is presented in the games. I very much doubt that the Call of Duty games paint an accurate picture of World War II.

Monday, October 12, 2009

... backtracking

After talking it over with some concerned people and thinking about it over the weekend, I'm backtracking from my previous post. If COT2 is going to be COT2 then it should stick with the same form throughout. So at this point (who knows how things will change) I shall continue to plan out the entire work as a series of self continued but networked short stories.

Saturday, October 10, 2009

... a mixed plan

My current plan is to do COT2 in three sections.

The first section will comprise three books, and will consist of 12 to 14 short stories. I say 12 to 14 because I have 14 ideas for stories, but at least two of them are so distinctly independent from the grand plot arc of COT2, they could easily be omitted. Five of the stories happen before COT-R, and the other nine after. Of the nine after, four of them build upon events of the previous ten stories. Does my math make sense?

The second section will be a stand-alone novella featuring Ghost and Lytha in an adventure that, while being a naturally progression of their story, is not intrinsically linked to the grand plot arc of COT2. I decided to do it this way because I wanted to continue their story, but I felt that trying to integrate it with the main one would be a disservice to both. I am not sure if I want to tell it in the COT-R standard four-chapter format, or go for something different, but it will be a stand alone story about as long as one of the COT-R books.

The third section will take the plotlines introduced in the first 14 (or 12) short stories and weave them together into a two-part novella (Books 5 and 6) in order to bring COT2 to a conclusion. It will strongly resemble COT-R (and COT for that matter) in that it will be telling multiple stories simultaneously, forgoing the short-story format used in the first three books.

I feel that doing it this way allows me to focus on the small issues for the first three books, in a series of stand alone stories any of which could exist separate from COT2 (or even Thief canon). Then, I switch from crawling to walking with a much larger-scale stand alone story, and finally wrap it all up with a tale that readers of COT-R would be accustomed to that can launch directly into the meat of the plot without having to spend several chapters setting the stage. All of this also assumes that COT2 will be about the same length as COT-R, but it's flexible enough to allow anything to happen.

In a nutshell, COT-R was one book in six volumes. COT2 will actually be six books. The first three will be short story collections, followed by a novel, followed by a two-part novel. That sounds doable, and fun.

Thursday, October 8, 2009

... three books, nailed down

I sat down last night and this morning to nail down the content of COT2 Book 1 (the first four stories) and ended up doing the same for 2 and 3 as well, though in much less detail. In the end I went with a more chronological arrangement (though not a strict one) where the first four stories concern events that actually happen before COT, dealing with new characters, with some cameos. They'll all be very different, some very dark, some more lighthearted, some very independent, some very fanficcy, some taking place over the course of months, some hours. The second book will be a direct continuation from the end of COT, and in the third book the various short stories will start to come together into a larger plot, with the characters and events from the first book tying in with the second.

It's possible that for books 4, 5, and 6, I may switch back to more chapter-like stories, with a continuous flow. It depends on how things go! I suspect it may be wise to wait until these twelve stories are written before planning out the next twelve. I will say one thing is certain - going with a short-story format has made things much easier to manage.

Wednesday, October 7, 2009

... rummage sale

Went digging through the old COT2 today, looking for more good things to salvage for the new version. I didn't find much. Really, I barely found anything.

What I have for COT2 is in a bit of a pile. It's about 200,000 words long, with no chapter structure or any sort of clear narrative. There's a couple of story arcs going on, which fade in and out as the story progresses (told strictly chronologically) over the course of several months. It generally results in a convoluted mess that has no clear purpose or direction.

I'm going to start laying down the blueprints for at least a half-dozen of the stories which will form the starting point for COT2, but now it seems I'll be doing it without the aid of the existing text.

Friday, September 25, 2009

... proof of passage

I've been told that the first proofreading pass on COT-R has finished, which includes some actual editing too. There will be a second pass and then maybe a third beyond that, at which point the proof draft will be sent to me for my final revision edit.

Wednesday, September 23, 2009

... this time I'll actually listen

I put up a new poll concerning a genuine curiosity. Some polls I put up just because I'm curious about what people think, and don't really intend to act on the results of the popular opinion. In this case I probably will.

I intend to divide COT2 into books just like how I divided COT-R into six volumes. The COT2 books may end up being more thematically linked than the COT-R ones, or may not. We'll see how it goes. As the question in the poll states, what kind of stories do you want to see in the first book?

The first story already deals with a new character and a new plot, with only a small link to the original COT. I would like to continue doing this for the next few stories, but I know that readers can sometimes be frustrated when reading the next book in a series only to find that none of the familiar characters or stories seem to be present. So, make your opinions heard.

Tuesday, September 22, 2009

... contravention

Last night I dug up and dusted off the first chapter of Contravention of Thieves, (COT2), and revised it into Story 1: The Nightbringer. The revisions entailed some heavy edits to the first section, which was written shortly after the original COT was finished, a new final section, and the removal all sections written from the point of view of other characters, dealing with other plots. The goal was to create a short story told from the perspective of a single character, with a clear beginning, middle, and conclusion.

This sets the tone for what COT2 will be. Rather than a 24 chapter 900 page epic, it will be a series of short stories that eventually flesh out a bigger picture. Doing it this way allows me to focus on each idea as a separate unit, developing each plot independently of the greater whole. Though the scope of COT2 will be much more vast than COT (dealing with dozens of principals over the course of several years) the methods used to convey it make the project much easier to tackle.

Some additional stories can still be excavated from the discarded COT2, but the majority of it was made irrelevant by COT-R.

Of course, COT and COT2 are still on the backburner. I just did this as a break from the job hunt, so don't expect Story 2 to show up any time soon. :)

Tuesday, September 15, 2009

... an inch of movement

Yes, a new post after all this time!

One of my proofreaders has made it as far as one third through the story, and she seems poised to finish the whole thing unless something crazy happens. While I am currently very preoccupied with the employment effort and cosas 3, having a set of proofing notes to spearhead the next revision is a very good step forward in the finishing process.

I also set up a new poll, just for the heck of it.

Sunday, July 12, 2009

... being this as it does

I've started discussion of the two most recent polls in the Batcave Forum to see what people actually think about it. As I mentioned before, I am not against naming the books, I just can't think of proper names for them. As for publishing COT-O ... I think the best time to do it would be in anticipation of COT-R ... so once I work out a publishing schedule, say one volume per month, I'll do COT-O for the first month.

As for now, I'm working on an update to my portfolio, which shall take a few more months of work, I think. At the moment I am working in 3dsMax 2010, which I am finally starting to feel comfortable enough with to actually show some of my work off. After that I really should move on to UT3Ed and/or TES4CS.