Showing posts with label lexicon. Show all posts
Showing posts with label lexicon. Show all posts

Saturday, November 22, 2008

... the most revised chapter

The latest revision of chapter 1 is finished. I will probably clean up the editing marks and send both versions (the clean one and the one with all my editing marks) to my critics. Hopefully they will feel like the feedback they have given me was worth it. I am consistently astonished at how much work there still is to do on chapter 1. It's been edited and revised twice as often and thoroughly than any other chapter, and I am still finding things that need fixing. There's several reasons for this. First of all, of all the chapters in the rewrite, 1 is the closest to the original. That alone is cause for concern and the need for a great deal of editing. Secondly, when it was first written I had very little understanding of what the rewrite was going to be like, so alot of the details were hazy and underdeveloped. Finally, it contains a scene that was very difficult to write in the first place, so it comes as no surprise to anyone that I would need to revisit it every few years and apply my improvements to it. I was tempted to just skip it this time, unsure that I could do anything more for it, but Dusty insisted. As it turns out, there was still a great deal I could do.

I've been doing more than just a revision though. I'm creating a database in four categories - characters, factions, places, and things. There's 48 entries so far. Amusingly, only seven of those entries are things from the original games. (The City, Hightowne, Shalebridge, Keeper Scribe, Ramirez, Constantine, Hammerites) This is the lexicon which I mentioned previously - or will become it once it's more complete and I understand better how I want to organize it. Finally, I am creating a document with bits that fall into three categories - Unanswered Questions, being mysterious elements introduced into the story that still haven't been resolved as of chapter 15. Unconveyed Information, being facts about the story or characters I'd like to keep in mind even if they are never revealed in the story itself. The third category is a bit of a spoiler. Tales of The Lady, being a collection of all information about The Lady actually presented in the story.
The night is still young, so I expect to get to work on Chapter 2 after I send out revised 1 to the critics.

Thursday, November 20, 2008

... smoothing out the scars

This morning I opened up the 10-08-08 version of the document (versions are named after the day I was working on them) and edited out all of the gray text (deleted content) changed the red text to the proper character colors (new text written after the first draft) and removed the commentary asides. A week ago (or longer) Chris (a.k.a. The Watcher on TTLG - I didn't know that until yesterday) emailed me asking if he could see a copy of the rewrite. He had read he original back when it was new(ish) and was going to re-read it, but then saw the webpage I had made dedicated to the rewrite. So, now he's getting more than he bargained for. (I look forward to your feedback, Chris!) I just emailed him version 11-20-08. :)

The next thing I will do might make all the people waiting for chapter 16 sad. I am going to go back to the beginning and do a thorough re-read myself, editing where I need to. The problem with working on this very long story over so many years with so many long breaks from it (to work myself numb at school) is that I forget half of what I wrote. I need a refresher, and one of those jtr7 style lexicons wouldn't hurt either. No Jason, I am not asking you to make one. I'll do it. ;)

Once I get to chapter 9 the heavy editing will set in, since everything past that is 1st draft material. So, while I am doing this, I will be using all of the feedback I started to get from the handful of people who started to read the story recently. I'll need to get back in touch with them. And who knows... I might get some new ideas for the final chapters based on something I forgot I wrote back in chapter 3.